AI Insights · Timothy · July 2023
Top 5 Sandbox Games on Android in Switzerland Q2 2023
In Q2 2023, the top Sandbox games on Android in Switzerland showed varied trends in weekly downloads, revenue, and active users. Data from Sensor Tower reveals the performance of these popular games.
In the second quarter of 2023, the top 5 Sandbox games on Android in Switzerland demonstrated diverse trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance, based on data from Sensor Tower.
Roblox experienced notable fluctuations in weekly revenue, peaking at approximately $75.7K in mid-April, before seeing a decline to around $33.6K by mid-June. Weekly downloads for the game varied, starting at 2.2K at the end of March, peaking at 2.7K in early May, and settling at 1.9K by the end of June. The number of weekly active users showed a consistent increase, reaching approximately 166.3K by the last week of June.
Block Craft 3D: Building Game saw its weekly revenue peak at around $438 by the end of June, with earlier fluctuations including a high of $303 in mid-April. Weekly downloads remained relatively stable, starting at 710 at the end of March and reaching 604 by the end of June. The game maintained a steady number of weekly active users, peaking at approximately 7.3K in mid-April before stabilizing around 6K by the end of the quarter.
Craftsman: Building Craft did not generate any revenue during this period. Weekly downloads showed a declining trend, starting at 498 at the end of March and dropping to 173 by the end of June. The game’s weekly active users also decreased, from 5.2K at the end of March to approximately 4.5K by the end of June.
Block Crazy Robo World didn't generate any revenue either. Weekly downloads started at 1.2K at the end of March and decreased to 497 by the end of June. The number of weekly active users also showed a downward trend, from 3.8K at the end of March to approximately 2.4K by the end of June.
Blockman Go! Build your world had minimal revenue, with peaks of $18 in late April and $15 in mid-April. Weekly downloads started at 516 at the end of March and decreased to 312 by the end of June. The game’s weekly active users fluctuated, peaking at approximately 4.9K in mid-April before stabilizing around 4.2K by the end of June.
For more insights into the performance of these top Sandbox games and other applications, visit Sensor Tower.